Devlog
by Kenneth Ellersdorfer
Devlog #006
Hello capitalists!
It’s devlog time! I've got a fresh batch of updates and improvements to reveal, so let’s jump into the details!
by Kenneth Ellersdorfer
Devlog #005
Hello capitalists!
Welcome to our latest devlog for Capitalist Empire! Today, we’re diving into the new market simulation. Let's jump right in!
by Kenneth Ellersdorfer
Devlog #004
Hello capitalists!
Testing has begun, and I'm busy fixing issues, stabilizing and rebalancing the game!
Plot
Take on the role of a savvy entrepreneur and build your business empire from the ground up.
Construct vital infrastructures like roads, rails, and energy networks to connect cities and watch your empire grow.
Manage production chains, from raw materials to finished products, and decide whether to be a ruthless profit-maximizer or a consumer-friendly businessman.
Navigate a dynamic world of market fluctuations, expand your territory.
Will you build a lasting legacy or be known as a cutthroat tycoon?
Gameplay
The information below give you a brief glimpse into the gameplay that is currently planned. It is in no way representative of the final product!
Game development is very dynamic and plans can radically change at any time, this is just a brief overview of what the game might look like.
Production
Markets
Will you thrive as a shrewd trader, or will you risk it all on the stock exchange?
Cities
Will you be a benevolent tycoon, fostering prosperity, or will you prioritize profit at any cost? The fate of the cities, and their people, lies in your hands.
Infrastructure
Infrastructure is the backbone that supports your empire’s growth and efficiency.
You have the power to build and manage different kinds of infrastructure, each with its own capacity, demand and cost considerations.
Strategically decide where to invest in infrastructure to optimize transportation, reduce bottlenecks, and maximize economic benefits.
Your choices in infrastructure development will shape the destiny of your empire.
Trivia
Development started in the beginning of April 2021.
At that time, I was using the Unity game engine.
In October 2021, I decided to roll my own engine (Sparrow Engine) and stop using the Unity game engine.
There are many reasons for this step, but my main reason was that unity started feeling like an overloaded behemoth that is held together by the devs purely with duct tape.
A custom engine allowed me to use my skills gathered over the years in all areas of game development, and ultimately it turned out to be an interesting journey.
After some time developing the engine and sample projects with it, I concluded that the best way for the long-term future of Capitalist Empire would be to use this new, custom engine.
So, in January 2022, work to port the game has started and in the process of doing so, I did continue to develop the engine to be the perfect fit specifically for my needs. This resulted in much cleaner code, better performance and an overall better experience playing and developing the game.
Since then, the game has been in development next to my regular day job and freelancing work.